![]() Why not simply rig the place to blow? Why not send in your army as one giant superswarm, instead of manageable waves? It is Bond villain idiocy, stretching both plausibility of setting and plausibility of motive. That the headmaster of the Banished, a group of aliens known for scavenging the burnt wheels off jeeps, would expend dwindling resources on pouring concrete into a murder playground custom-built to mind-masturbate the supersoilder coming to kill him is a step of LuDoNaRriTiVe DiSsoNanCe even the most bullet hungry of Master Chief puppeteers cannot ignore. As you assault the final citadel to confront the brute, it's your turn to run his tropey death trap. They are arenas in which to make a show of human captives, who must scrabble in the dirt for guns and fight off waves of grunts, jackal snipers, brute berserkers, and warpainted hunters. Your ape-faced antagonist, Escharum, has ordered these rooms to be constructed as a stadium for bloodsport. But the fights that occur within are excellent. The narrative reasoning behind this level is absurd. ![]() They are abstractly human structures surrounded by sand, as if your extraterrestrial enemies have been playing house but believe a homo sapiens' house looked exactly like a chunk of Normandy beach circa 1944. The House Of Reckoning is a series of rooms where contrived artificial battlefields have been constructed inside an alien fortress. But its best level, the most satisfying A-to-B gun boulevard, comes late in the campaign (spoilers ahead). Halo Infinite's best place is its open world, through which you can swing like a honking metal Tarzan and do sweet Warthog jumps from cliffs. Despite Halo being in trouble, we're hoping we'll see it kick back soon.Let me slap you with the caveat up front. Even though the team owns one of the forefathers of the FPS, it's clearly still struggling. Whatever is next for 343 Industries, it's coming on very thin ground. The new multiplayer game is being developed in tandem with Texas support studio Certain Affinity, and it is said that it began its life as a battle royale but has since developed in a different direction. Seemingly in a bid not to repeat the mistakes of the past, the next game from 343 Industries is codenamed Tatanka and will be developed using Unreal Engine rather than the clunky Slipspace Engine. Halo's 'Codename Tatanka' To Be Developed In Unreal Engine ![]() More content will come to Halo Infinite in the form of some new multiplayer modes, but no full DLC is planned, with no intent of directly extending the story of the latest game. The engine is reportedly pretty buggy and hard to design for, which is a problem that made the game's development difficult in the first place. It is suggested that there won't be any DLC content for Halo Infinite because it was made using the Slipspace Engine. A huge new reveal from inside 343 Industries has confirmed concerns from many fans - Halo Infinite won't be getting any DLC content.Īs reported by Bloomberg (via VGC), the news comes alongside the announcement that at least 95 members of staff at the company have been laid off to make way for this new vision for Halo's future with its upcoming project.
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